- Every 1/8 of the whole computation the progress bar is increased.
- Checkpoints are also added. I'm not realy sure how often the distributed.net client writes it. Now a abort or shutdown should not lead to an aborted WU.
Cruncher 1.06
Cruncher 1.06
New in this version:
Zuletzt geändert von yoyo am 31.08.2007 14:04, insgesamt 1-mal geändert.
I aborted yet another result as this one was constantly throwing my machine into a STOP 0x0000009c error. Perhaps that your application doesn't like CPU throttling. I have my CPU throttled at 65% in BOINC, it works fine with other projects.
And before anyone says to check my memory, that's fine. Checked rigorously already. It's a bulging capacitor on my motherboard that's causing some of the hangs, yet by throttling the CPU I have a stable system. Until I can get enough money together to swap motherboards.
And before anyone says to check my memory, that's fine. Checked rigorously already. It's a bulging capacitor on my motherboard that's causing some of the hangs, yet by throttling the CPU I have a stable system. Until I can get enough money together to swap motherboards.
Since BOINC is multi-platform, it's not using the Windows API to throttle the CPU.
Instead BOINC will internally pause crunching for several seconds per cycle. I explained it for whole numbers in this FAQ.
As for it working with the wrapper... As far as I know Cosmology and Hydrogen use a wrapper as well and they run without a problem with the throttling.
Instead BOINC will internally pause crunching for several seconds per cycle. I explained it for whole numbers in this FAQ.
As for it working with the wrapper... As far as I know Cosmology and Hydrogen use a wrapper as well and they run without a problem with the throttling.