Cruncher application updated

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Re: Cruncher application updated

Unread postby yoyo » 29.06.2010 12:13

I know, I chatted with Mike from distributed.net yesterday. The performance improvement of the new clients is ~1-10% on some processors. I'll update the app when I have more time.
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Re: Cruncher application updated

Unread postby yoyo » 07.07.2010 18:20

Hello,
I updated win32/64, Linux32/64 and PS3 client to the latest 517 version of distributed.net client. Here are the changes:
Code: Select all
2.9108-517  imp: x86: new OGR-NG 32- and 64-bit cores (#4256)
            imp: x86: identification of new i5/i7 chips (#4271)
            imp: cellbe: faster OGR-NG SPU ASM core

2.9107-516  imp: add cpu/os id to client request packets
                 for improved client control

2.9107-515  imp: cellbe: faster OGR-NG SPU ASM core

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Re: Cruncher application updated

Unread postby trigggl » 03.05.2011 12:16

Why are PS3 credits so low? Surely I should be getting better than 25 credits per hour. That's 600 a day! I could do that on a Pentium 3. It's not worth the electricity, the noise, or the heat generated. Don't SPU's put out like GPU's?

EDIT: Well actually it's 25 per 10 minutes. That's more like 3600 a day, which isn't so bad, but IMO it could still be double that.

I guess I could be happy with 3600. I'll shut up now.
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Re: Cruncher application updated

Unread postby Beyond » 22.02.2014 15:05

Some of the new OGR WUs seem to be running for ~ 57 hours and then aborting with a "Maximum elapsed time exceeded" error. An example:
Code: Select all
<core_client_version>7.2.39</core_client_version>
<![CDATA[
<message>
Maximum elapsed time exceeded
</message>
<stderr_txt>
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Re: Cruncher application updated

Unread postby yoyo » 22.02.2014 17:28

Thanks for the hint.
The ogr-28 workunits seems to need much longer. But I distribute.net said it shouldn't be all workunits so long.
I doubled the maximum allowed execution time.

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Re: Cruncher application updated

Unread postby Beyond » 23.02.2014 15:17

Thanks yoyo!
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